|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3706
|
Posted - 2013.10.10 02:41:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Had another thread on the subject but it got locked from inactivity, so I'm making this new one. I'll keep it shorter this time. I want this game to feel more immersive. HUD boot-up when we spawn. The various HUD elements should turn like 1.5 seconds after you spawn.
Let us see our legs when we look down. Not only does it make sense that we would be able to see our legs, but would also be useful for being able to judge at what point we will fall off a ledge.
HUD wobble like back in the closed betahttp://www.youtube.com/watch?v=tt0_dWSyVKI (I miss the old battle song).
Head-shot damage visual distortion effects. Sensors & cameras for vision are located in helmet, so when shields are down and you are hit by headshot, the cameras' vision should be effected.
Blur and ear-ringing effect from experiencing large explosions (like vehicle explosions) from close distance. The blur and tinnitus effects are already one of countless promised features promised in the feedback/requests weekly updates thread. https://forums.dust514.com/default.aspx?g=posts&m=425608#post425608 ; we were promised this back in November 2012. Large explosions should also cause a bit of camera shake http://www.youtube.com/watch?v=B8P8pNIzzV4 .
Low beeping alarm and flashing red circle inside the health meter when HP is critically low. Nothing too obnoxious, but an alarm system would really help with the feeling that our suits are smart high tech suit.
HUD color and style based on dropsuit's race. This was a suggestion I proposed a long time ago, and CCP said it will come in the weekly updates thread and during the Advancing the Core talk at EVE Fanfest 2013. I feel the need to post it again because I fear CCP may forget.
Arm-computer hologram based on dropsuit race. I am referring to the thing used for hacking, recalling, calling orbitals, and detonating REs. It makes sense that computers and holograms made by very different races would have different user interfaces.
I will add more if I think of more, and if I like a suggestion in the comments. I love all of these. Personally, I can't figure why the HUD bounce was removed anyway? It was very slight, but did wonders for making you feel like you were looking at the inside of a helmet.
If you combine all these features with the visual leaps and bounds they've made in Uprising and since then, the game would feel a lot more "real".
Somewhat unrelated, but when we get more weather effects, an animation - canned if need be - of water running down your helmet is a must. It's just plain cool, and ups the immersion factor even further. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3763
|
Posted - 2013.10.27 22:23:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:More thoughts welcomed As you mentioned in your other thread, I'd love to see the old "camera-scopes" from the older builds come back, which were in the video you linked. I found those to be vastly superior to ironsights.
For those who didn't click it in his post: http://www.youtube.com/watch?feature=player_detailpage&v=tt0_dWSyVKI#t=104
You can see what I'm talking about at that timestamp. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3792
|
Posted - 2013.11.04 15:25:00 -
[3] - Quote
Nyx Linx wrote:The-Errorist wrote:KAGEHOSHI Horned Wolf wrote:[...]
Being revived by nanite injector should have a temporary side-effect of making colors brighter. I will add more if I think of more, and if I like a suggestion in the comments. I the increased brightness effect from being revived would be awesome! Edit: I also would like for nova knives to have a light steaming effect on when on the snowy environment type. I also want the NKs to look like they are hot! Right now it only has electricity running around it. Anywho, they don't look deadly, and we all know how deadly they are at PRO. Yeah, the original concept art(s) actually showed them with blue, glowing edges from the plasma they're supposed to channel along them. We have glow effects for the heatsinks on laser weapons, so I can't imagine a blue glow on those would be too hard to implement.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3798
|
Posted - 2013.11.05 13:09:00 -
[4] - Quote
Nyx Linx wrote:If we want to add immersion, I think the ragdoll needs to be toned down about. Some mercs get brutally killed and then they do the splits when the fall, or their butt is in the air. It looks silly. I want it to look like "damn, that's a dead clone!", not "lol, look at his body" Also, it looks weird that a dead clone then turns into a dull color. The jump is too drastic. Like guy above said. If you get terminated, kill the feed, you shouldn't be looking at the stats...You are dead! If you black out the view from your eyes and have the stats on a black screen, I think that'd be fine.
The reason you get those stats after the clone is dead is because the tech we use is Sleeper based, and allows you to be digitally stored until you get dumped into a new body, rather than the Capsuleer tech which instantly zaps you into another clone.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3800
|
Posted - 2013.11.05 22:33:00 -
[5] - Quote
SickJ wrote:Jathniel wrote:
Make my merc curse and swear when his weapon overheats. (scrambler explodes? "fvck!*) Make enemy mercs scream, "grenade!" when i throw one at them. Make the mercs shout when they see a tank, "MADRUUUUUUUGARRRRR!!!!!!!!!!"
I'm gonna say 'no' to that. BF3 did that and it was annoying as hell. Anyone remember the Commander in Battlefield 2142?
HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3815
|
Posted - 2013.11.08 03:29:00 -
[6] - Quote
Celus Ivara wrote:crispipin wrote:Couple more ideas for immersion. When you reload, your character looks at their weapon. When you climb ladders, the camera moves appropriately and you can see your hands climbing the ladder. And when you drive LAVs, you can see your hands turning the steering wheel and when you crash the LAV, the camera shakes. While great for immersion, I guarantee that looking at the weapon will get in the way in many situations. Much love to all the others suggestions, though. :) Well I don't think he means looking all the way at it. I actually think it might be neat if the character would just look slightly to the side, not too much. Gives a better impression of making sure you don't mess up the reload, but maintaining situational awareness.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3820
|
Posted - 2013.11.14 03:04:00 -
[7] - Quote
While I was watching Judge Rhadamanthus's newest video on YouTube about camera angles for Dropships, it got me thinking about how Dust could really benefit from some actual cockpits for aircraft.
I mean, look at EVE: Valkyrie, for instance. Back when it was just EVR, the graphics were actually of a lower quality than Dust, yet they still had a semi-interactive cockpit with your character represented in it.
If you figure that Dust vehicles use enclosed operator seats with displays fed by cameras on the outside so as to not leave the pilot vulnerable like with a physical canopy, you could theoretically have a first person view with a bit of image grain and some creases in it to give the impression of a set of wrap-around displays. Also important would be a basic set of gauges, or at the very least and artificial-horizon of some sort to allow the pilot to remain constantly aware of their aircraft's orientation.
The biggest issue is the necessity of a free-look option for aerial vehicles.
As one example, the older Ace Combat games would only allow you to view from the rear around to the side of your aircraft unless you clicked and held down on R3, at which point it would reverse the view and allow you to view from the nose to the side.
This same principle could be applied in Dust, where R3 would allow you to swing the view all the way around the ship in any direction to get a quick view of your surroundings to check for hostiles or obstacles, and then releasing it would swing your view back to the front again.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3826
|
Posted - 2013.11.14 12:43:00 -
[8] - Quote
Celus Ivara wrote:Talbain Sigmund wrote:The ability to modify your HUD like in the older Armored Core games would be a pretty nice way to personalize your dropsuit. HUD Color and various elements you could elect to include or forgo.
I want to say they added the ability to adjust the transparency of your HUD (also with the ability to go to 100%, thus effectively removing the HUD). I think it's buried in the options somewhere. Though I could be wrong; maybe I dreamed this. :\ But yeah, even that is only a partial edit; not full customization like you mentioned. I like the sound of greater HUD customization too. It would actually be fitting considering how much freedom you have to redo your interface in EVE.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3845
|
Posted - 2013.11.21 02:31:00 -
[9] - Quote
Reno Pechieu wrote:Some more stuff to help with immersion; being able to jump over rails, jump and grab ledges to scale some walls and crawl, itGÇÖs very immersion breaking when one is used to be able to move freely in other shooters, then play dust and feel like youGÇÖre controlling a stiff doll.
Also, to be able to lean over rails to shot down and to look around corners without exposing the entire body. Small stuff like that would add a lot of immersion value for me, being able to move the character more like a real person. Yeah, I particularly like the idea of a "leaning" based system for shooting around corners or over ledges.
I think we can all agree that a cover system would not be a good idea, but even Battlefield now incorporates the ability to lean around corners to minimize exposure.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3845
|
Posted - 2013.11.21 13:00:00 -
[10] - Quote
NoExsplosionsMgee wrote:+1 I would absolutely love it if dust implemented depth of field effects in the same level as Killzone 2/3. It would make weapons and objects nearest to the player screen look a little bit more real(well as real as Sci-fi weapons can get anyway)with the added DOF effect. Here's an example of what I'm trying to talk about. I would also love it if Dust had a Metroid prime/Halo 4 style hud to were you can see the inside of your helmet(examples: Metroid:Prime, Halo 4). Well, I guess I see where you're coming from on that first one, but depth-of-field isn't exactly the best visual idea for a shooter. It's the same with motion blur, really.
They both look pretty, but they have a negative effect on your ability to spot and prosecute targets, which is after all the point of a shooter.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
|
|
|